THIS SEMINAR CONTAINS TOPICS THAT MAY BE DISTURBING. AS WELL, IT CONTAINS DISCUSSIONS OF THINGS THAT MAY BE DANGEROUS IN REAL LIFE. THIS SEMINAR IS A DISCUSSION OF ROLEPLAYING IN AN ONLINE ENVIRONMENT AND SHOULD NOT BE CONSIDERED A GUIDE FOR REAL LIFE PLAY.

The room darkens a little as the conch takes on the power of voice.

Peitho dims the lights and begins, "This seminar is about my philosophy and techniques of domming on Akashat. It will talk about, at least in a clinical tone, some perhaps disturbing topics - bloodletting, torture, punishment, dominance, etc. I will attempt to keep it clinical and only go on to examples after making sure that everyone is fine with that topic. However, if you have any problems, feel free to page me at any time."

Announcement: Peitho shouts, "Dom101 seminar now beginning in the Seminar Room. +ooc, sr to join."

Peitho smiles, "And that segues nicely into my first topic. Consent. You all should be aware of the consent rules on Akashat as outlined in 'news consent' - and many will remember the discussion of consent as we talked about in the powerposing discussion of the previous seminar.

Peitho says "Consent is the corner stone of any BDSM encounter and, of course, that holds true on Akashat. And part of that consent is respecting the person you are playing with. Since this is the Dom101 seminar, I'll be speaking from the perspective of the Dom, but obviously many of these things hold true for the subs, as well.. consent, for instance, goes both ways."

Peitho says "Rule Number One. There is a real person behind that screen, behind those words. Every character on here has a real player behind that. You need to respect that person's comfort and rights - if you can't do that, you have no place in a D/s environment. That doesn't mean you have to /like/ everyone. But you have to respect that OOCly they are as important as you. Even (especially!) if you are a playing a powerful Master and they are playing a lowly slave."

Peitho says "I am aware that some people extend that D/s relationship into real life. I have no problem with that, but on Akashat, EVERYONE is OOCly equal, whatever they play. Any questions/comments about that point?"

Peitho says "What that means is that if someone causes a halt or drops OOC or has a problem, you respect that. You don't badger them to continue, you do what you can to solve the problem or you call the scene to a halt. If you play a domme character, you will trip across a landmine sometime. You will go somewhere you didn't know was a problem and have it be. And when that happens, that is the time to drop OOC and talk about the issue."

Peitho smiles, "Of course, talking about things before hand is a good way to avoid those landmines. You don't need to spoil the surprises, but you can say 'Anything you particularly like? Anything you want me to avoid?' and find out some very useful things. +kinks, obviously, helps as well, but I use that brief OOC discussion as an addition to.

Peitho says "That is also a time to talk about consent. Remember, we want to avoid powerposing, but, at the same time, if we have our slave in shackles unable to move, it would be nice to be able to touch or slap or other things to them without having to use the permission requests for each or posing just the action and letting them pose whether or not you can actually touch. So I do that, as well, getting permission for a limited form of powerposing for that particular instance. Questions?"

Peitho says "Ok. Now. General techniques. I want you to consider your character straining every sense to read every response from the sub. It is difficult to do, especially online, but ideally you want to be wringing every bit of information you can out of their poses once the scene starts. You can read a lot from a pose. You can read, often, whether the player is enjoying themselves - if their poses are flat, it might be time to ask if there is a problem. The poses can sometimes hint that they like something or want more of something. Obviously, you get lots of IC information, too, letting you know how your character should react."

Peitho says "As a dom, you end up steering the scene. It is much more difficult for the player playing the submissive to do so. Their character can be often limited in movement or gagged so that they can't speak. They have limits you don't - so you are the one who needs to start building the scene into something that lives and breathes. Information, information, information. Let the other player know what their character would see, feel under them, around them. What they would smell. Hear. Taste. The more vivid the information you give them, the better."

Peitho notes, "I will start using simply 'dom' and 'sub' from now on. Please be clear that I mean 'The Player of the Dominant Character' and 'The Player of the Submissive Character' and that dom and sub indicate nothing of the player behind, just their character."

Peitho says "In general, the dom will be posing most of the environmental. The sub will be mostly posing what their character's /reaction/ to the environment is - including, of course, their reaction to the dom's character's actions. That can be sometimes difficult for the sub player, since, as I say, their character can sometimes be limited. But if they bring the zoom in close, letting the dom player see the muscle movements, quivers of eyelids, emotions across the face, in the eyes, tears, nipples hardening, bruises forming, skin flinching away, small gestures like pulling back from a caress or leaning into it. The zoom tends to be tight on the sub, they are, in general, the focus. Whereas the dom is the one providing the scene."

Peitho says "That might be a bit controversial. So I will ask if there are any questions or comments on it."

Peitho notes, "By focus, I do not mean to imply that the dom character is any less important, of course."

Peitho says "A comment - if you have the sub tied up, so that he can't move or do much, you need to be careful that you provide ways for him to still react. Otherwise, their poses will get repetitive.. and they (and perhaps you) will be bored."

Peitho says "No more questions or comments? Ok."

Peitho says "Of course, if you are playing a sub, please remember that the dom player will (probably) be trying to read your reactions and build on them. So be as expressive as you can and it will be easier and more fun for both of you."

Peitho rewinds a bit to answer a paged question. "Someone asks, "There are people who like pure non-consent and that they don't want to be asked what happens. What would you do?"" She grins, feeling slightly like Dear Abby for a moment, "Personally, I believe Akashat is founded on the principles of informed consent. On BOTH sides, the dom and the sub. The dom has the right to assure himself that the sub is ok. I play here because I KNOW I have consent from the people I play with. That is a requirement for me, and my requirements are just as important as the people I play with. It doesn't make me a bad dom, it makes me me :)"

Peitho says "Now, if the sub says 'do anything you want, I consent to everything' and you are fine with that, that's great. But if you aren't, it doesn't make you a lesser dom."

Peitho says "Comments or questions on that point?"

Peitho nods to a comment from someone : "As a sub I've often said I'm happy to go along with whatever.. but as a Dom I'd want to quantify that, otherwise anything that I find fun would become the order of the day." - That's true. Now, if the sub wants your order of the day and you want to give it, well that's just fine."

Peitho says "If there are no more comments, I will continue."

Peitho says "Ok. More specifics, now. Consider the place you are having this scene. Expand on the room description. And, be aware that you are not limited to places that have been built in Akashat. There are plenty more buildings.. and buildings have more rooms.. then can ever be present on a grid. If you are in a private room, there's no reason that room can't become anywhere else. @emit is your friend - you don't have to @desc the room, just @emit a new one. (repose)"

Peitho says "Even if the scene takes place in a desced room, an @emit to start can be great, setting the time, any changes from the main desc, any environmentals that can add to the experience. And think about where you want to do the scene - a scene in a bedroom has a dramatically different flavour then a scene in a dungeon. Let me see, some of the places I've done scenes - on the roof of a creepy mansion. In a farmer's field. In a tiger's cage. In a roman style arena. Dungeons. Living room. Dining room table. A lost temple. A prison-style cell. Dressing room. Showers. Swimming pool."

Peitho laughs, "Lots more. What I'm saying is that consider expanding your horizons. Environmental effects can /seriously/ add. A torment scene can grow that much more exquisite when it is done in the moonlight on a roof - with the added advantage that you can (ICly) threaten to toss the slave off if she doesn't obey :)."

Peitho says "The environment is, essentially another character in the scene, one controlled by you to reinforce the effects you want to give. If you want a dark and stormy night, make it one. If you want a peaceful scene to enhance (or maybe contrast to) your scene, go for it. If you need some passersby to gawk at your sub who wants a humiliation scene, well, they are at your fingertips. Thing of the effect you want and reinforce it with environment."

Peitho says "Questions, comments before I leave setting behind?"

Peitho says "Even more so then with most scenes, really think about how the scene would look and feel and focus on that. I generally pick a focus of my scenes - if there is more then one sub in it, one of them ends up the focus, the other(s) end up 'supporting characters'. I make that clear to them before we set up the scene and I try to be fair and make sure everyone gets their time in the spotlight. Some of you might be capable of dividing your attentions better then I am, but that's the technique I use. Watch the size of your scene, too. Vivid scenes (well, all scenes, really, but especially sex or dominance scenes) bog down in a hurry the more people involved. I far prefer one-on-one. Three will work, four starts getting choppy. More then that, in my experience, becomes unworkable. That's /my/ experience, though. Your Milleage May Vary."

Peitho nods, "A comment on the environment, one I should have made, because it is excellent. Bring the environment into the scene by USING it, too, as more then background. If you are in a forest, you can use branches as whips.. or other things. Rocks in streams. Vines for rope. And so on." She smiles, "Excellent comment."

Peitho says "And, by the way, there's no limit on the number of NPCs you can use, if it is appropriate. I've posed entire stadiums of people or a coffle of slaves to chain a PC to."

Peitho grins and adds, "Explore Akashat, too, there are some interesting buildings and settings which may spark an idea for a scene. I keep a file that I list potential scenes that I might want to run."

Peitho says "Ok, moving on to some specifics, I'd like to stress the importance of realism. Not 'no magic' or 'no weird science' sort of realism, just a basic understanding of what is physically possible. An awareness of how the human body works makes a great deal of difference. Picture the way your own body looks, the way it is shaped, if you have to - I'm aware that not everyone on this mush has the same sort of sexual experience that some others do. The more details that enhance realism you can add, though, the better."

Peitho says "Understand what would hurt, for instance. Try to picture how something might feel and picture the reaction you would expect. And listen to the reaction you get from the sub character, too. We're doing this to trade reactions to each other - that's what roleplaying is. So LISTEN and react to the sub, make sure they feel involved."

Peitho quirks a lip, "I'll mention one area of realism in particular that I've seen violated rather often (no pun intended). Anal sex, ladies and gentleman, except in some very rare cases, requires lubrication. Or it will hurt. A lot. Now, sometimes that pain is what you are after - but if that's the case, make it clear that it is." She chuckles, "That's an example, there are many more. Try to sort out how bodies go together, because that's the information you'll be using."

Peitho says "comments or questions?"

Peitho smiles, "Ok, except for a few nods, the only comment was, well, if we don't have the experience, how can we learn? Erotica is a good way - either stories or videos. You can ask people, too, if there's someone you trust. Or start simple and see how others do."

Peitho says "Web research is good, too :) I don't know about all of you, but I don't have an unlimited collection of toys at home. But my characters can, thanks to the miracle of google"

Peitho says "Ok... if there's no more comments or questions, I will move on."

Peitho says "What I've been talking about so far is the art of RPing a Dominance/Submission theme from the perspective of the dom. What I'm going to move to is actually talking about how to RP that domination online, a subtle distinction. This is the 'how to play a dom character' part."

Peitho smiles, "Alice and Samael are my dom characters. There's some differences between them, to say mildly. Alice is female, has a heart, is full of whims and often affection. Samael is cold, nasty, male and brutal. Both, however, share some of the same techniques. They are both disciplinarians, they both can use rather harsh methods at times and both are intensely empathic - they try to read their subs ICly. So much of what I am going to talk about applies equally to both."

Peitho says "The first thing about doing a D/s scene is that your dom character MUST have or gain control over the sub character. That's obvious, but important. Now, obviously, this can't be done without the consent of the player playing the sub character. There are sub players who find it amusing or fun to play characters that refuse to be taken under control. That's fine, that's their right, but unless your character gains control, it isn't really a D/s scene, it is a battle of wills, regardless of the social class differences. If the other player will not grant that permission, well, then you will either have to be happy with RPing out a failed attempt to gain sway, or you will have to look elsewhere."

Peitho says "It can be frustrating to try everything you know of and still not get anywhere, especially if you feel the other character isn't reacting realistically. If you find yourself in that situation, you may want to either drop OOC and talk about what /they/ want to see.. or go find something else to do."

Peitho says "It isn't a failure - after all, someone can RP their character taking a hundred lashes without blinking. They are allowed. You just might not want to play with that particular character if you want to play a pain scene, for instance."

Peitho smiles, "Comments?"

Peitho smiles, "In the process of gaining that /IC/ control, a good dom should consider some things. 1> Threatening something and then not doing it can weaken your authority, 2> If you ban something, your authority depends on enforcing that. 3> Be realistic in your actions. That doesn't mean that you can't be brutal (if that's what you want) but make things possible and realize the reaction you will get. Plan things out. Your character is taking control of another character, he/she needs to be the organized, prepared one."

Peitho says "Speaking of pain, that's certainly one of the things people think of when they do think of D/s. It certainly isn't necessary. I've RPed months of Mistress/slave relationship with no physical punishment scenes. There are also bondage scenes, humiliation scenes or simply Master/slave scenes with a willing slave. Remember the magic acronyn - BDSM - Bondage/Discipline Dominance/Submission Sadism/Masochism. All elements of this mush, but nobody has to be into all of them, for certain. Some of us are, but that doesn't make us any better :)"

Peitho says "I will talk about some specific subgenres within the overall topic. I've been asked to talk about torture and bloodletting first. I will keep it semi-clinical, but please let me know if you have a problem with this being discussed."

Peitho says "Infliction of pain is something that is pretty much guarranteed to get a reaction. As well, in a number of people (I refuse to speculate whether it is universal, common or rare) pleasure and pain are very close together. It is an easy thing to start - and an easy way for your character to gain control over another - simple physical force or physical pain."

Peitho says "NOT ALL Players playing submissive characters like this sort of play. It may be what people think of (dungeons, etc) but it is certainly not the only one. So, before you go there, make sure you have consent as discussed earlier and that it is somewhere the other player wants the scene to go. That said, if it is, there are a variety of levels which will gain different effects. Consider, for instance, hair pulling. On a slave with long hair, pulling on the hair can give an element of control and an element of pain. As well, we can all relate to it - everyone has had their hair pulled. That makes it a nice place to begin- it is familiar. Which might be a reason my dom characters tend to pull hair."

Peitho says "Then, consider a slap. Or, perhaps, a spanking. Open palm on skin. We can all - if not from personal experience, from tv or movies, picture how the skin flushes red under the blow. And we have an idea how it feels. Again, familiar is good and gives us a place to build on. And it gives us those details that we can use to make our poses more vivid. And vivid is good."

Peitho says "A punch is brutal, generally. We've all seen boxing - at least once - we've all, probably, seen a fight when we were in school. We can relate to that, too, and picture how a body reacts to that. Again, building on the familiar."

Peitho says "More exotic, you start to get into toys. Whips. Crops. Rods. Rulers. Canes. READ about them. A whip, for instance, needs a lot of room - and practice - and a sub who is more or less still. A crop or a rod might be more practical - but read about them. There are wonderful resources online. Find out what they look like, how people use them."

Peitho says "Paddles or floggers, same thing. They tend to be heavier, used on bums, thighs, fleshy places. You (probably) will have to do some imagining so as to picture what they would feel like. Consider how heavy they are. Would they smack in? Thump in? How thin or how wide a mark would they leave?"

Peitho says "We're trying to build in that realism, even if we haven't felt it ourself."

Peitho smiles, "Other toys pinch. And that's something we know about. Clothespins are familiar. Clips are familiar. And we can scale them up or down and imagine. We can consider how it would feel if the jaws were smooth... or jagged."

Peitho says "Keeping things to a level that people can relate to, that's important. Of course, some people want more then that. That's great too - an advantage of Akashat is that IT REALLY DOESN'T hurt,.. so if you find the idea of intense pain compelling, you can explore that idea."

Peitho kicks her network and asks for questions/comments in pages

Peitho chuckles, "And if you are in question of how pinches feel, well, pinch yourself."

Peitho says "Ok. If my network can stay together, I'll continue :)"

Peitho says "From pain to bloodletting. Blood is a scary topic for some people. And an intensely erotic one for others. And those two groups overlap. Blood is, of course, a symbol of life. The blood pounding in your veins, the pulse beating at your throat, all symbols for life."

Peitho says "You can take advantage of that symbolism without bloodletting, if you like. Fingers can brush over the sub character's pulse, linger there. In many cases, vampire fetishes may not have any visible blood, though obviously there is bloodletting involved in a way. Vampires have been creatures of romance for a reason."

Peitho says "Control of life is the ultimate Dominance, and that's what blood symbolises. And letting the submissive character's blood flows shows that control like very little else can. Blood, as well, has a distinctive smell and taste - if you've ever stuck your finger in your mouth after cutting it you know that. 'Coppery' is the standard adjective and I'd be hardpressed to find a better one :)"

Peitho says "Again, symbolism. Tasting blood can mean many things. The sub character can be /giving/ his life. He can be having it /taken/. The tasting of blood that was, for instance, the result of a punishment, can be done casually to reinforce ownership."

Peitho adds an aside, "Casual actions, or seemingly casual actions, can often be very effective in that they symbolize that your character is so sure of his place over the submissive character that she doesn't need to flaunt it. Of course, that casualness /is/ flaunting it."

Peitho says "One advantage of exploring bloodletting on a place like Akashat is that it is /safe/ too. No diseases and instant healing available and more - RL bloodletting is DANGEROUS and I do NOT condone it. Hear that? DANGEROUS. Do not take what I am saying here as a howto guide for RL."

Peitho says "That said..."

Peitho says "Bloodletting can come in many forms. Knifeplay - a shiny blade can be very erotic to some. Needles or pins. Simple brutality can break the skin, too. Teeth - even human teeth can. They all have different flavours."

Peitho says "Knives feel cold against the skin. You can caress with a knife before using it, making it slooow and sensual. They are good choices for letting the tension and feeling build. Take a number of poses before actually do anything - let the feeling be clear."

Peitho says "Needles can be lots of things. Playful. Whimsical. Slow torture. They can give little pinpricks of blood and pain in very delicate areas. And some people find the thought/sight of needles in someone sensual."

Peitho says "Teeth have a very personal, brutal nature about them. Very animal. Very /take/, not give. Biting can happen on its own or as part of, for instance, intercourse. Lots of options, there."

Peitho smiles, "Questions? Comments? Anything you want expanded, disappointed I didn't mention?"

Peitho says "From pain and bloodletting to another, quite different type of D/s relationship. It certainly is possible to combine types, of course. But there are people who do not want the pain or the blood. They simply want someone to ICly serve them, even worship them. And there are people out there who simply want to serve ICly, without this sort of punishment or pain."

Peitho says "Generally, this is the 'devoted slave/beloved master' sort of play. There are things you can certainly explore within it that are difficult to do in a more pain centred relationship. Often, punishment is simply a matter of the Master being disappointed and that disappointment being enough to cause the slave to mend his or her ways. However, in other cases, there might be other techniques used for punishment, with this style combining with one of the others. Spankings, for instance or even elaborate, painful punishment rituals. Masters of this type want to be loved - though some of them want to be feared as well. If you are keeping track, this is where Alice falls in - she wants her girls to both love and fear her. A delicate balancing act, but fun :)"

Peitho laughs, "Often, in this relationship the sub player will sometimes arrange for their character to do something bad just to get punished."

Peitho says "Comments/questions on this one?"

Peitho smiles, "As I said, playing 'devoted slave/beloved master' doesn't mean there can't be any pain - it just makes the focus of the relationship different. As well, the controls tend to be emotional, with the pain just reinforcement. And, often, can have elements of... humiliation. The next topic."

Peitho says "I'll wait another minute (while I type up the first of this) to see if there are any more questions."

Peitho says "Humiliation play can be very erotic for both sub and dom players.. if they like that sort of thing. Personally, I find blushes very erotic, to the point where Alice ICly collects them, doing or saying things to provoke them. Sometimes, that means humiliation - the deliberate act of making the submissive character feel ashamed."

Peitho says "In general, humiliation play is one of the most verbal of plays - because you are often trying to have the sub character admit to certain things they would rather not (ICly, at least) or realize exactly the predicament you have them in. An example of this would be fondling, for instance, the sub in public, waiting for them to react in the natural way to the fondling and informing them they must be a slut to get so worked up. Or must be a slut to enjoy being fondled in public. Humiliation can, of course, be quite private, just the sub and the dom, with the sub being made to accept that their image of themselves isn't correct, they are actually less refined or posh or whatever."

Peitho says "There's a pretty good realism factor with humilation, too. We've all been embarrassed. We've all had the 'in class in our underwear' dream. So we can relate. With humiliation play, like all play, you need to listen. And the sub needs to hint well, too. If they are saying something, but their body or their eyes or face are saying something else, that's the IC ammo you need to embark on this play. Of course, this has to be somewhere the player of the sub character wants to go."

Peitho says "Comments? Questions?"

Peitho ahhs, "A comment. Actions can be as humiliating as words - being forced to undress or perform certain actions. In public or otherwise. I tend to use lots of words, but there is no requirement for that."

Peitho says "Another comment - that making a slave ask to have something done to them or make them ask before they are 'allowed' to do something humiliating can increase the humiliation considerable. For instance, you might require a slave ask your permission before undressing themselves in public. You can be fairly cruely with that, too, making sure they ask loud enough that they can certainly be heard over the area. Multiple times. Getting someone to beg for something they don't want can be fun, too."

Peitho says "Any others?"

Peitho adds, "Humiliation works /really/ well in concert with other PCs, but also in concert with a small horde of NPCs, as well. Remember you can create them out of whole cloth. Give them some personality. Make them wolfwhistle.. or come in for a closer look. Or just stand in a circle and stare... or comment about how depraved they are. Whatever you think will make the humiliation more intense. If you can do it in front of someone they ICly know, even better. Making them ashamed before their friends adds considerably.

Peitho says "Of course, make sure the other PCs in question are fine with it"

Peitho says "Any more? :)"

Peitho adds, again, "If you get someone to agree to something, without them knowing the details, it can be lovely leverage for humiliation. 'Well, you said you would - you aren't a liar, are you?' can work nicely, even if they discover that the walk they promised to do has to be done naked."

Peitho chuckles, "We have a number of players who quite like this style, hence the number of additions :)"

Peitho says "Any more?"

Peitho goes on, then

Peitho says "Now. Bondage. A huge topic. Suspension, chains, ropes, japanese rope bondage, leather harnesses, corsetry, all sorts of things can fall under bondage. I'm going to be quite general, then mention some things that I find help, but if there's something that particularly interests you, there's no substitute for research or experimentation. I'll start off with rope, because everyone knows what rope is like. Remember there are lots of different types of rope and that they feel different against your skin - smooth or rough. A rope can be wide and soft or it can be narrow and hard. Let the sub player know what his character is being tied with. How tight. Where. How does it restrict him or her. Does it cut off circulation?"

Peitho says "Hemp rope, for instance, has a smell to it, too. Next time you're at the home improvement store, stop off in the rope and chains section and fondle the ropes :) See what they would be like. Worthwhile information to know."

Peitho smiles, "I know I'm flogging that horse, but the more realism you start with, the stronger your foundation for the fantasy is."

Peitho says "Chains are very tactile, too. They are cold, at least to start. They jingle - or at least clank. They are noisy, they can be heavy. If you shackled the sub charater, remind her player of the weight of the chains on her. Rusty metal has a smell to it, too. And chains can smell of oil, too. Think of how chains can be used to spread eagle someone or confine them in place. Collars and chains have certain elements of a dog, too, for instance. Which can tie back to the humiliation style."

Peitho says "Rope and chains can also be used to create some very elaborate bondages. Japanese rope bondage, for instance, makes corsets out of rope. It can be very beautiful and the result very impressive. I have, for instance, memorized how to make one particular style of corset well enough to pose it and describe how it is made and what it looks like at the end. Research, again :)"

Peitho says "Corsettry also counts as bondage, though it and body shaping are not particular areas of expertise for me. It is all about control, though, in this case control over the sub character's shape. And breathing. Remember to describe how the corset or ropes is tight around the chest, making the breaths shallow."

Peitho says "Leather can be used to confine too, as corset or other harness. It has that distinct smell to it and when it isn't being used to confine can be used to decorate the slave."

Peitho chuckles, "And, of course, once the sub character is bound, they can be hung, suspended. Suspension gives you the opportunity to access their body while they can't fight back. It can be very stimulating for those who like helplessness."

Peitho says "This is a huge, huge, huge topic and one I'm not going to come /close/ to covering. However, any particular questions or comments?"

Peitho says "Anyone? Anyone? Bueller?"

Peitho says "Ok. With that, I'm going to begin to wrap things up. there are any number of topics I didn't get to. However, I hope I hit some of the highlights. Before I close, are there any particular questions or comments about any area of Domming on Akashat?"

Peitho says "Nothing? Alright. I'll declare this lecture closed, since I've been now nattering for the last five and a half hours, almost. The log of the entire thing and the prceding one (RP101) will be available on the website within a few days. I'll set the room so people can speak in case anyone else wants to say something."

The room brightens and speech is allowed.

Allan proposes a vote of thanks to Peitho.

Peitho says "This seminar will probably be repeated (though I will assume that people who go to the next one will have read the log to this one) sometime in the future."

Torlis says, "Cheers, Peitho."

Alifarin says, "Thanks, Pei :) I'm sure I'm not the only one that appreciates the fact that we've got an admin willing to take this kind of time to help out the playerbase."

Seren toddles on home having to wait for the log for most of it.

Tirsazen says, "Very informative, Pei"

Cole missed the whole damn thing but thinks it's well cool of Peitho to run seminars. :)

Peitho smiles, "Thanks. Glad you guys enjoyed it."

Bella blows a kiss to Pei.."great as always"

Jabari nods and grins. "An excellent idea, and well executed. It was a pleasure to participate, Pei."

Peitho smiles, "Thanks for the comments and participation from everyone."

Alifarin gives Pei a thumbs-up and implodes afterward.